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Work had a "team-building" thing yesterday afternoon to celebrate various milestones (like closing out all our 100+ day old investigations) with both the investigators and our QA partners. Of course, having been scheduled well in advance, it ended up happening during a week when we have multiple high-profile investigations at critical stages and have been facing a multi-week workload crunch. But that's life. A couple of people had to drop out to get work done, but most of us showed up.
Previous teambuilding events have been things like corporate-structured productivity exercises (gag me), escape rooms (surprisingly fun -- would have been more fun without the time limit), and some sort of cooking thing (didn't attend because it conflicted with FOGCon last year). This time,, given the constraints, we did an online murder mystery thing. It was...ok.
The mystery puzzle itself was fairly straightforward and stereotyped. Several of us predicted in chat who the most likely murderer would be even before they'd gotten to the death. The information came in an initial live sketch (set up to be properly distanced zoom presentation, so props for using the technology); a set of relatively simple logic puzzles to "unlock" things like relevant newspaper articles, forensics reports, and toxicology information; and the opportunity to interview the various (remaining) participants in our team breakout rooms.
The live sketch was overdone and crowded out time for the actual investigation activities (we ended up having to do the puzzle-unlocking and report-reading in parallel with doing the interviews, which meant we didn't have the background to know what questions to ask). I wasn't the only person who found the live sketch to be a bit of sensory overload to an unpleasant degree.
I got picked to be my team's captain/spokesperson (which I was completely unsurprised at -- and if you know my history of such things, you won't be surprised either). But I confess that my usual high-level competitive spirit had already checked out at that point. Fortunately, the team members were multitasking independently, so one person took charge of the interviews, a couple of us worked on the logic puzzles, and when we compared notes to ID the suspect, means, and motive, it was straightforward enough that we didn't have to hash through things.
We tied for most right answers, though I tried to argue that we should have had a perfect score because one of the "official" answers didn't jibe with the toxicology evidence.
The event organizers (who do these things as a business) knew we were a group from [name of pharmaceutical company] but were not aware that our group were professional investigators. They had a bit of a "Doh!" moment about some of our approaches and commentary when that got mentioned in the post-discussion.
All in all, ok as an afternoon's silliness. Not so much with the "team building" but definitely a bit of "team affirming". Definitely affirms the value of having a bunch of independent multi-taskers who don't wait to have an authority organize their activities.
Previous teambuilding events have been things like corporate-structured productivity exercises (gag me), escape rooms (surprisingly fun -- would have been more fun without the time limit), and some sort of cooking thing (didn't attend because it conflicted with FOGCon last year). This time,, given the constraints, we did an online murder mystery thing. It was...ok.
The mystery puzzle itself was fairly straightforward and stereotyped. Several of us predicted in chat who the most likely murderer would be even before they'd gotten to the death. The information came in an initial live sketch (set up to be properly distanced zoom presentation, so props for using the technology); a set of relatively simple logic puzzles to "unlock" things like relevant newspaper articles, forensics reports, and toxicology information; and the opportunity to interview the various (remaining) participants in our team breakout rooms.
The live sketch was overdone and crowded out time for the actual investigation activities (we ended up having to do the puzzle-unlocking and report-reading in parallel with doing the interviews, which meant we didn't have the background to know what questions to ask). I wasn't the only person who found the live sketch to be a bit of sensory overload to an unpleasant degree.
I got picked to be my team's captain/spokesperson (which I was completely unsurprised at -- and if you know my history of such things, you won't be surprised either). But I confess that my usual high-level competitive spirit had already checked out at that point. Fortunately, the team members were multitasking independently, so one person took charge of the interviews, a couple of us worked on the logic puzzles, and when we compared notes to ID the suspect, means, and motive, it was straightforward enough that we didn't have to hash through things.
We tied for most right answers, though I tried to argue that we should have had a perfect score because one of the "official" answers didn't jibe with the toxicology evidence.
The event organizers (who do these things as a business) knew we were a group from [name of pharmaceutical company] but were not aware that our group were professional investigators. They had a bit of a "Doh!" moment about some of our approaches and commentary when that got mentioned in the post-discussion.
All in all, ok as an afternoon's silliness. Not so much with the "team building" but definitely a bit of "team affirming". Definitely affirms the value of having a bunch of independent multi-taskers who don't wait to have an authority organize their activities.
no subject
Date: 2021-04-17 06:10 pm (UTC)Thank you for the laugh! And yes, you should have been given the point 😁
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Date: 2021-04-19 11:19 pm (UTC)no subject
Date: 2021-04-17 06:45 pm (UTC)no subject
Date: 2021-04-19 11:19 pm (UTC)no subject
Date: 2021-04-18 03:41 am (UTC)It's dangerous when the outsider-produced scenario is in the professional space of the clients. :-) Thanks for the laugh.
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Date: 2021-04-19 11:20 pm (UTC)no subject
Date: 2021-04-18 11:51 am (UTC)no subject
Date: 2021-04-19 11:21 pm (UTC)